The new BETA version 0.3 is released!
All tester should have received an eMail, if anyone wants to join testing please let us know!

* Version BETA (01/27/2015):

  • ChangedCheck for includeVertices toggle, enabling it shows result instantly now
  • Fixed SurfaceCalculation, so it doesn’t crash with big meshes anymore
  • Major GUI overhaul with more customization options
  • VertexCloud now can draw billboards, so its more visible
  • VertexCloud is culled now
  • Added a freeze selection function
  • New option to include child gameobjects
  • New option to include MeshColliders
  • Added UV debugging via UVTestTextures
  • Included a check, if the mesh has a non-triangle topology
  • Lots of optimizations