MeshDebugger

So there you are procedurally generating meshes. Have you ever got a generation result that didn’t fit what you expected? You ask yourself: “Did I get the vertex-indices right? Are all the triangles clockwise?” etc. With procedural generation of meshes comes the need to thoroughly examine the results…

Or maybe you got some imported 3D-models and want to have a look at the quality of the meshes…

Our MeshDebugger gives you a bunch of Gizmos to visualize all the information your Unity-Mesh holds!

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