The new BETA version 0.3 is released!

The new BETA version 0.3 is released!
All tester should have received an eMail, if anyone wants to join testing please let us know!
Changelog:
* Version BETA 0.3.0.0 (01/27/2015):

ChangedCheck for includeVertices toggle, enabling it shows result instantly now
Fixed SurfaceCalculation, so it doesn’t […]

By |January 27th, 2015|mesh debugger, news, products|0 Comments

The new BETA version 0.2 is released!

The new BETA version 0.2 is released!
All tester should have received an eMail, if anyone wants to join testing please let us know!
Changelog:
* Verion BETA 0.2.0.0 (01/10/2015):

Limited Draw Mode introduced

selection by boxes or spheres
ISSUE: boxes and […]

By |January 10th, 2015|mesh debugger, news, products|0 Comments

MeshDebugger Editor Extension: First BETA now available!

We have finished the first BETA version of our MeshDebugger Editor Extension!
If you want to join the BETA, test it and give us feedback please shoot us a mail: info@wemightaswell.com

More information on the Unity WIP forum or the product site

By |January 5th, 2015|mesh debugger, news, products|0 Comments

We might as well… say “Hello world!”

WeMightAsWell… is a team of three software developers from near Cologne, Germany. By working at the Cologne University for Applied Science (CUAS), developing several research projects with Unity and supervising the university courses “Procedural Generation in Unity” and “Serious Games […]

By |December 23rd, 2014|news|0 Comments