Blog

The new BETA version 0.3 is released!

By |January 27th, 2015|

The new BETA version 0.3 is released!
All tester should have received an eMail, if anyone wants to join testing please let us know!
Changelog:
* Version BETA 0.3.0.0 (01/27/2015):

ChangedCheck for includeVertices toggle, enabling it shows result instantly now
Fixed SurfaceCalculation, so it doesn’t […]

The new BETA version 0.2 is released!

By |January 10th, 2015|

The new BETA version 0.2 is released!
All tester should have received an eMail, if anyone wants to join testing please let us know!
Changelog:
* Verion BETA 0.2.0.0 (01/10/2015):

Limited Draw Mode introduced

selection by boxes or spheres
ISSUE: boxes and […]

MeshDebugger Editor Extension: First BETA now available!

By |January 5th, 2015|

We have finished the first BETA version of our MeshDebugger Editor Extension!
If you want to join the BETA, test it and give us feedback please shoot us a mail: info@wemightaswell.com

More information on the Unity WIP forum or the product site

We might as well… say “Hello world!”

By |December 23rd, 2014|

WeMightAsWell… is a team of three software developers from near Cologne, Germany. By working at the Cologne University for Applied Science (CUAS), developing several research projects with Unity and supervising the university courses “Procedural Generation in Unity” and “Serious Games […]